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Small Bookshelf
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TOPIC: Small Bookshelf
#1880
Small Bookshelf 9 Years, 10 Months ago  
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Hrafn
Hrafn
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Last Edit: 2010/11/05 07:40 By Hrafn.
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#2391
Re:Small Bookshelf 9 Years, 9 Months ago  
Something like this begins to challenge the Operating System which claims to only like convex objects. The next thing to try is something with a hole in it. Maya PLE forced me to make a flap or to use alpha maps to make holes. Here the overall combination of small parts has some concave areas. It also has some repetition where comparisons can lead to zero divisions. I have found that making things by hand gives enough variance to avoid collapse at embarassing times. By convex/concave I mean the difference between the outside of a row boat and the inside of a rowboat.
tallpindo
tallpindo
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#2459
Re:Small Bookshelf 9 Years, 9 Months ago  
For this one I used some blueprints I found online and simply modeled them. The books I made from simple cubes.

Holes are pretty easy as well.
Hrafn
Hrafn
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#2508
Re:Small Bookshelf 9 Years, 9 Months ago  
Looks very nice. I never have actually rendered anything in Blender. I have played with uvmapping and texturizing a bit-- but never really finished anything --to my satisfaction anyway. Anyway, I tend to look at 3D models as potential objects I can clone from existing objects in a particular PC game I play often that encourages the making of custom content. So I forgive me if I imagine that shelf as hanging on the wall in a virtual dollhouse. It'd be perfect!
kattzyze
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...and the only time that you are satisfied, is with your feet in the wishing well...
 
#3203
Re:Small Bookshelf 9 Years, 8 Months ago  
That's cool!

Hrafn is also into mapping for Halflife 2: Deathmatch and has gotten really quite good with it. I should bug him to post some screenies sometime. He's been tinkering with custom textures but not sure if he's gotten models he's made to work well in that environment yet.
Svartr
Svartr
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#3241
Re:Small Bookshelf 9 Years, 8 Months ago  
Thanks for the kind words!

Yes, I have not figured out how to convert a model for use in the Hammer engine for Half-Life2: Deathmatch.
Hrafn
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